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AI Insights · Timothy · January 2022

Top 5 Celebrity Games Performance in Ecuador Q4 2021

Explore the performance of the top 5 celebrity games in Ecuador during Q4 2021, including weekly downloads, revenue, and active users trends.

Top 5 Celebrity Games Performance in Ecuador Q4 2021

During the fourth quarter of 2021, the top 5 celebrity games in Ecuador showed diverse performance metrics across downloads, revenue, and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.

Become a Celebrity, published by Lion Studios, had notable fluctuations in weekly downloads, peaking at about 3.5K in mid-November and then declining to around 500 by the end of December. Weekly active users followed a similar trend, starting at 1.1K at the beginning of November and peaking at almost 4K in mid-November, before dropping to approximately 1.3K by the end of the quarter. The game saw a modest revenue spike to $19 in mid-December.

Idle Streamer — Tuber Life from WAZZAPPS GLOBAL LIMITED showed a steady pattern with weekly downloads ranging from 500 to 1.4K throughout the quarter. Active users started strong at 2.7K in late September, peaking at around 3.2K in early November, and then gradually declining to approximately 1.8K by the end of December. The game did not generate any revenue during this period.

Vlogger Go Viral: Tycoon Game by Tapps Tecnologia da Informação Ltda. experienced consistent weekly downloads, generally between 250 to 350, with a significant spike to 939 in the last week of December. Active users mirrored this pattern, maintaining around 800 throughout most of the quarter and then jumping to 1.6K in the final week of December. This game did not report any revenue during the quarter.

Fernanfloo, developed by RHEI Creations Corp, saw weekly downloads ranging from 200 to 500, with a notable increase to 515 in the last week of December. Active users were relatively stable around 1.3K to 1.6K throughout the quarter. Revenue showed minor fluctuations, peaking at $13 in early November and then again at $11 in the last week of December.

BTS WORLD by Netmarble Corporation demonstrated steady downloads, ranging from 250 to 400, with weekly active users consistently around 2.5K. Revenue for BTS WORLD varied, peaking at $104 in early October and maintaining a range between $33 to $75 for the rest of the quarter.

For more detailed insights and data, be sure to visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022